I've thought a few times about how this doesn't seem like it could be real life. I wouldn't call this my epiphany, but I thought that there are some things I could help some in a red flag that some may not have understood in some of the background.
Reference has been made to a book authored by Kirk Wankel. "WoW Factor: an Insider's Look at the Real Skills Developed in the Virtual World of Warcraft". I'm going to C&P a few lines from the synopsis. It tells what I want it to tell so here is a full reference.
https://books.google.ca/books/about/WoW_Factor.html?id=opqlcQAACAAJ&redir_esc=y&hl=en
From the overview :
- "Every day players develop valuable skills in the virtual World of Warcraft. The raid leader that helped your guild complete the latest expansion could be training to become the next great CEO."
- "The player cornering the gem market on the Auction House is preparing for a career as a Wall Street commodities broker"
- "WoW Factor helped me realize the wealth of experience I had at my fingertips as a World of Warcraft raid leader."
- " It connects examples from the real world and World of Warcraft, through a strong narrative approach, which enables the reader to relate to the World of Warcraft player and the skills and experience they are generating from their time spent online."
In the overview above, how do you like that word "raid"?
I'm going to oversimplify and I also need to admit my experience and exposure to the game is only fairly modest.
But understand this - World of Warcraft is a game. So I think that reference may have been misunderstood by a very large part of the demographic group involved in this time-share dispute.
World of Warcraft is what's called a massively multiplayer online role-playing game or MMORPG. In it you develop a character chosen from character classes. Each class has different strengths and potential roles. You add secondary skills and functions to your character. Most of the gameplay itself centers around quests. Completing quests usually reward with a combination of money, items, and experience points.
There are a couple avenues that gameplay is accomplished. We can summarize these as PVE and PVP. PVE is player versus environment. PVP is player versus player. I am no longer familiar enough to know which battlegrounds have become most prevalent in the game environment. However, PVP is very much a battleground that has a set objective, such as capturing a flag or defeating an opposing general, that must be completed to win the battleground. It very much be set to a player making themselves attackable to players of the opposite faction. Many of the quests you can complete in the game call for a raid.
So let me end with a line from our last maintenance fee communication. Maybe these are entirely different things. But this line angered me just the same. "As we have now successfully
defeated the delinquent group...." My original intention in pursuing litigation was because I questioned the validity of the RPF. That's my right. That's an avenue that our society has developed to address disagreements. And while I may have to accept the judgements that were not in my favor, it's nothing but vindictive actions I see with the super inflating of the monies being sought.